8/24/2023 0 Comments Triangle tessellation 128x128![]() ![]() Ġ0:04:03 1920MB | registered driver: "arv_display" (driver_arv)Ġ0:04:03 1920MB | * "RGBA" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light1" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light10" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light11" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light12" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light13" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light6" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light7" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light8" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "RGBA_light9" of type RGBA filtered by (gaussian_filter)Ġ0:04:03 1920MB | * "object" of type POINTER filtered by (closest_filter)Ġ0:04:03 1920MB | done preparing 13 AOVs for 11 outputs to 1 driver (0 deep AOVs)Ġ0:04:03 1920MB | starting 11 bucket workers of size 64圆4. Ġ0:04:03 1920MB | creating root object list. I have no idea what is going on and the project is due in less than 48hours. However, any new light or geometry (like a cube) I add do show up in the render. ![]() I just edited some parameters on the MASH network and changed the camera angle, and the sphere geometries stopped showing up on render. I originally made a render that was working, consist of spheres.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |